Dutch Windmill
Game type: |
Two-Deck |
Odds: |
High: 1 in 2 (50%) |
Game time: |
Medium |
Decks: |
Two (104 cards) |
Skill level: |
Luck |
Redeals: |
None |
Object:
To move all of the cards to the foundation pile(s).
Rules:
Foundations (5 piles: the Ace in the center and the 4 Kings in each corner of the cross diagonally around
it)
-
Build the Ace foundation up in color
(for example, a 3¨ may
be played on a 2¨or a 2©),
in continuous
rank, until the pile contains 52 cards.
-
Build the King foundations down in color (for example, a 3¨
may be played on a 4¨or a 4©).
The Sails (8
tableau piles forming a cross)
-
Only the top card of each pile is available for play.
-
Spaces are automatically filled from the stock or the waste.
-
No building is allowed.
Stock
- Click to turn up one card to the waste
pile.
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